ESCAPERS
Intergenerational learning and cultural exchange methodology through escape rooms in care centers for Seniors
AIM
The aim of the “ESCAPERS” project is to promote intergenerational game-based learning opportunities, enhance social inclusion of seniors, facilitate lifelong learning, empower digital skills of seniors, promote civic engagement of younger generations, and strengthen the skills of adult educators and relevant professionals. Through various work packages, including the development of a methodological guide, creation of escape games, establishment of local labs, and training activities, the project aims to produce tangible outcomes that contribute to achieving these objectives. Ultimately, the project seeks to engage 100 individuals from target groups, train 50 adult trainers and professionals, and produce materials in multiple languages to support intergenerational learning and social inclusion initiatives.
OBJECTIVES
Promote intergenerational game-based learning opportunities
Foster social inclusion of seniors and alleviate their isolation
Enhance lifelong learning & highlight the social value of seniors by transferring their memories to younger generations
Empower the digital skills of seniors
Promote the civic engagement of younger generations.
Strengthen the skills of adult educators and relevant professionals
THE IDEA BEHIND
The idea behind the ESCAPERS project is to build upon the success of a past national project called “Mystirio sto girokomeio” (Mystery in Nursing Home), which was funded by the Tima Foundation and implemented by Challedu in 2019-2020. In this previous project, Challedu collaborated with nursing homes for seniors to create mystery games based on the reminiscences of the senior residents. Over 1500 students visited these nursing homes, interacted with the senior citizens, solved riddles, and learned about Greece’s history through their stories.
The success of this project inspired the ESCAPERS partnership, which aims to combine game-based learning tools with innovative intergenerational activities. Each partner organization brings unique expertise and motivations to the project, including promoting social inclusion, cultural exchange, lifelong learning, and preserving local cultural heritage. Ultimately, ESCAPERS seeks to encourage relationships between people of different generations, enhance social networks for older people, and foster intergenerational learning experiences.
TARGET GROUPS
Seniors (over 65 years old) either residing in care homes, or being beneficiaries of open care centers, ngos and non profit in the field of active and healthy ageing.
Adults over 18 years old (younger generations)
Adult educators and relevant professionals
Organizations working with seniors (eg. open care centers, care centers, associations for seniors, NGOs, Sport centers etc)
Organizations working with younger generations (eg. schools, youth centers, NGOs, Universities etc)
Other relevant stakeholders
RESULTS
ESCAPERS Methodological Guide: A comprehensive guide outlining the project’s methodology for promoting intergenerational game-based learning opportunities and social inclusion.
ESCAPERS Games: Five engaging escape games designed to foster intergenerational learning and promote social inclusion among seniors.
ESCAPERS Local Labs Guide: A practical guide for setting up and managing ESCAPERS Local Labs, facilitating community engagement and knowledge sharing.
10 trainers will enhance their skills through the Learning, Teaching, and Training Activities (LTTA), empowering them to effectively implement the project’s objectives.
50 adult trainers and relevant professionals will receive training and utilize project materials to promote lifelong learning and social value among seniors.
100 individuals from target groups will actively participate in the project activities, fostering intergenerational connections and social inclusion.